// MapEditNH2 Ver.1.33 *.map -> C source Convert.
// Full Cell File Name : room.cell ( number : 0-511 )
// Part Cell File Name : b_arena.cel ( number : 512-1023 )

#define	MapSizeX_arena01_3	16
#define	MapSizeY_arena01_3	11

const u16 arena01_3_OutRangeCell[4] = {
0x0001,0x0001,0x0001,0x0001,
};

const u16 arena01_3_MapData[ MapSizeX_arena01_3*MapSizeY_arena01_3 ] = {
0x0650,0x0650,0x0651,0x0650,0x0650,0x0651,0x0650,0x0650,0x0650,0x0650,0x0655,0x0650,0x0650,0x0655,0x0650,0x0650,
0x0658,0x0658,0x0659,0x0658,0x0658,0x0659,0x0658,0x0658,0x0658,0x0658,0x065d,0x0658,0x0658,0x065d,0x0658,0x0658,
0x0660,0x0660,0x0661,0x0660,0x0660,0x0661,0x0660,0x0660,0x0660,0x0660,0x0665,0x0660,0x0660,0x0665,0x0660,0x0660,
0x3202,0x3202,0x3202,0x3202,0x3202,0x3202,0x3202,0x3202,0x3202,0x3202,0x3202,0x3202,0x3202,0x3202,0x3202,0x3202,
0x3202,0x3202,0x3202,0x3202,0x3228,0x3229,0x322a,0x322b,0x322c,0x322d,0x322e,0x322f,0x3202,0x3202,0x3202,0x3202,
0x327d,0x327d,0x327d,0x327d,0x3230,0x3231,0x3232,0x3233,0x3234,0x3235,0x3236,0x3237,0x327d,0x327d,0x327d,0x327d,
0x3201,0x3201,0x3201,0x3201,0x3238,0x3239,0x323a,0x323b,0x323c,0x323d,0x323e,0x323f,0x3201,0x3201,0x3201,0x3201,
0x3275,0x3275,0x3276,0x3277,0x3240,0x3241,0x3242,0x3243,0x3244,0x3245,0x3246,0x3247,0x3275,0x3276,0x3275,0x3275,
0x320b,0x320b,0x320b,0x320b,0x3248,0x3249,0x324a,0x324b,0x324c,0x324d,0x324e,0x324f,0x320b,0x320b,0x320b,0x320b,
0x3202,0x3202,0x3202,0x3202,0x321d,0x3227,0x3227,0x321e,0x321d,0x3227,0x3227,0x321e,0x3202,0x3202,0x3202,0x3202,
0x3202,0x3202,0x3202,0x3202,0x3202,0x3202,0x3202,0x3202,0x3202,0x3202,0x3202,0x3202,0x3202,0x3202,0x3202,0x3202,
};

const MapScreenData arena01_3_map_data =
{
	MapSizeX_arena01_3,
	MapSizeY_arena01_3,
	arena01_3_OutRangeCell,
	arena01_3_MapData,
	&room_char_data,
	&b_arena_char_data
};
